m323/Sources/Aufgabe5/Aufgabe5.xcodeproj/xcshareddata/xcschemes/Aufgabe5.xcscheme
cediackermann b1968074b6
build: generate per-package and aggregate Xcode projects
Add rules_xcodeproj targets to each package BUILD plus a root m323
project, with extra_files filegroups so the full source tree shows in
Xcode. Ignore Scala/Metals build dirs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 14:00:40 +02:00

166 lines
7.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "9999"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "NO">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Initialize Bazel Build Output Groups File"
scriptText = "mkdir -p &quot;${BUILD_MARKER_FILE%/*}&quot;&#10;touch &quot;$BUILD_MARKER_FILE&quot;&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Prepare BazelDependencies"
scriptText = "mkdir -p &quot;$PROJECT_DIR&quot;&#10;&#10;if [[ &quot;${ENABLE_ADDRESS_SANITIZER:-}&quot; == &quot;YES&quot; || \&#10; &quot;${ENABLE_THREAD_SANITIZER:-}&quot; == &quot;YES&quot; || \&#10; &quot;${ENABLE_UNDEFINED_BEHAVIOR_SANITIZER:-}&quot; == &quot;YES&quot; ]]&#10;then&#10; # TODO: Support custom toolchains once clang.sh supports them&#10; cd &quot;$INTERNAL_DIR&quot; || exit 1&#10; ln -shfF &quot;$DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/lib&quot; lib&#10;fi&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "NO"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "NO"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
disableMainThreadChecker = "YES"
disablePerformanceAntipatternChecker = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
customLLDBInitFile = "/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj/rules_xcodeproj/bazel.lldbinit"
disableMainThreadChecker = "YES"
disablePerformanceAntipatternChecker = "YES"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Update .lldbinit and copy dSYMs"
scriptText = "&quot;$BAZEL_INTEGRATION_DIR/create_lldbinit.sh&quot;&#10;&quot;$BAZEL_INTEGRATION_DIR/copy_dsyms.sh&quot;&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<EnvironmentVariables>
<EnvironmentVariable
key = "BUILD_WORKING_DIRECTORY"
value = "$(BUILT_PRODUCTS_DIR)"
isEnabled = "YES">
</EnvironmentVariable>
<EnvironmentVariable
key = "BUILD_WORKSPACE_DIRECTORY"
value = "$(BUILD_WORKSPACE_DIRECTORY)"
isEnabled = "YES">
</EnvironmentVariable>
</EnvironmentVariables>
</LaunchAction>
<ProfileAction
buildConfiguration = "Debug"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
customLLDBInitFile = "/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj/rules_xcodeproj/bazel.lldbinit"
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Update .lldbinit and copy dSYMs"
scriptText = "&quot;$BAZEL_INTEGRATION_DIR/create_lldbinit.sh&quot;&#10;&quot;$BAZEL_INTEGRATION_DIR/copy_dsyms.sh&quot;&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "000013B02A91000000000001"
BuildableName = "Aufgabe5"
BlueprintName = "Aufgabe5"
ReferencedContainer = "container:/Users/cediackermann/Projects/m323/Sources/Aufgabe5/Aufgabe5.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Debug"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>