Add rules_xcodeproj targets to each package BUILD plus a root m323 project, with extra_files filegroups so the full source tree shows in Xcode. Ignore Scala/Metals build dirs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
166 lines
7.6 KiB
XML
166 lines
7.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "9999"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "NO">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Initialize Bazel Build Output Groups File"
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scriptText = "mkdir -p "${BUILD_MARKER_FILE%/*}" touch "$BUILD_MARKER_FILE" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Prepare BazelDependencies"
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scriptText = "mkdir -p "$PROJECT_DIR" if [[ "${ENABLE_ADDRESS_SANITIZER:-}" == "YES" || \ "${ENABLE_THREAD_SANITIZER:-}" == "YES" || \ "${ENABLE_UNDEFINED_BEHAVIOR_SANITIZER:-}" == "YES" ]] then # TODO: Support custom toolchains once clang.sh supports them cd "$INTERNAL_DIR" || exit 1 ln -shfF "$DEVELOPER_DIR/Toolchains/XcodeDefault.xctoolchain/usr/lib" lib fi ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "NO"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "NO"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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disableMainThreadChecker = "YES"
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disablePerformanceAntipatternChecker = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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customLLDBInitFile = "/Users/cediackermann/Projects/m323/m323.xcodeproj/rules_xcodeproj/bazel.lldbinit"
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disableMainThreadChecker = "YES"
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disablePerformanceAntipatternChecker = "YES"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Update .lldbinit and copy dSYMs"
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scriptText = ""$BAZEL_INTEGRATION_DIR/create_lldbinit.sh" "$BAZEL_INTEGRATION_DIR/copy_dsyms.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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<EnvironmentVariables>
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<EnvironmentVariable
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key = "BUILD_WORKING_DIRECTORY"
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value = "$(BUILT_PRODUCTS_DIR)"
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isEnabled = "YES">
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</EnvironmentVariable>
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<EnvironmentVariable
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key = "BUILD_WORKSPACE_DIRECTORY"
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value = "$(BUILD_WORKSPACE_DIRECTORY)"
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isEnabled = "YES">
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</EnvironmentVariable>
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</EnvironmentVariables>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Debug"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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customLLDBInitFile = "/Users/cediackermann/Projects/m323/m323.xcodeproj/rules_xcodeproj/bazel.lldbinit"
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Update .lldbinit and copy dSYMs"
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scriptText = ""$BAZEL_INTEGRATION_DIR/create_lldbinit.sh" "$BAZEL_INTEGRATION_DIR/copy_dsyms.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02008BBAC3A6000000000001"
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BuildableName = "Aufgabe3"
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BlueprintName = "Aufgabe3"
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ReferencedContainer = "container:/Users/cediackermann/Projects/m323/m323.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Debug"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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